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Mount and blade warband trade agreement
Mount and blade warband trade agreement











mount and blade warband trade agreement mount and blade warband trade agreement

Many of the mini events have clearly obvious "good" and "bad" choices, where the player might have to decide between giving money to the poor or murdering a box of orphaned kittens. The mini events cover a wide variety of possible situations and outcomes, some positive, some negative, some insane and some just completely random. I am not sure at this time if you also get them while just holding down ctrl-space or camping in an area for a time, but I will test this as I (and hopefully others) continue to add to the content in this section.

mount and blade warband trade agreement

Basically, you get these mini events while traveling under your own banner regardless of which faction, if any, you belong to or which quest or mission you may be on at the time. This means that you will never be hit by a mini event (as far as I've seen) when you're spending time in a town, garrisoning a fort, or traveling with a lord as a soldier in his army under the freelancer mod. They only occur on the world map to your hero while you are traveling in your own party.

mount and blade warband trade agreement

These events can occur in rapid succession, with multiple instances in a single game "day," or one could go several "days" without a single event. I'll also try to refine this system as I go. I will try to create broad headings with links to other pages so that this page isn't overly cluttered, so if a mini event involves bandits in some way, it'll be found under the Bandits page. While these mini events are in progress, it seems as if the player is unable to do anything else before making a choice from a given list. They will appear on your screen in a manner similar to a global notification, such as the ones describing factions declaring war/peace/trade agreements/truces with each other, but not in the game log. Martin universe, you will experience randomly timed, text-based mini events that require the player to make a decision based on a set scenario.

  • Can train recruits in the garrison of your fief.As you traverse the world of A Clash of Kings, set in the George R.R.
  • Recruited men deposited directly into your garrison afterwards.
  • Can hire recruiter to go around to villages and recruit men for you.
  • Constable to Handle your military affairs of your realm.
  • Certain payments you receive are deposited directly into the treasury.
  • a chamberlain to handle your economical affairs of your realm.
  • Once you capture your first fief you are prompted to hire certain staff members This mod also improves upon the player kingdom system of the game. Basically what this mod does is and certain diplomatic statuses between certain faction to show their relation. If you play mount and blade mods you've probably heard of or played diplomacy. The first mod Im reviewing is the diplomacy mod for mount and blade Single-player.













    Mount and blade warband trade agreement